Procedural content generation (PCG) is an AI-driven process where game worlds, levels, and elements are created dynamically rather than being manually designed by developers. This technique allows for virtually limitless environments, increasing replayability and reducing development time.
A great example of PCG is Minecraft, where AI-driven algorithms create vast landscapes filled with caves, mountains, forests, and structures based on seed numbers. Another example is No Man’s Sky, which uses AI to generate over 18 quintillion planets, each with unique terrains, weather, and lifeforms.
Procedural generation isn’t just for open worlds—it is also used in dungeon-crawlers like Hades and Diablo, where AI randomly generates levels, ensuring that each playthrough feels fresh. AI-driven PCG can also adapt difficulty based on the player’s progress, making games more engaging by tailoring challenges to individual playstyles.
This technology reduces the workload for developers while offering players richer and more varied experiences. As AI advances, procedural generation will continue to push the boundaries of creativity in game design.